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Which audio file formats does the Agora RTC SDK support?

The Agora RTC SDK provides a series of methods to manage audio files. The support of each method for single-track or multi-track audio files is as follows:

  • startAudioMixing: Supports single-track and multi-track audio files.
  • getAudioTrackCount: Supports single-track and multi-track audio files.
  • selectAudioTrack: Supports single-track and multi-track audio files.
  • playEffect: Only supports single-track audio files.
  • preloadEffect: Only supports single-track audio files.
  • getEffectDuration: Only supports single-track audio files.
  • startRhythmPlayer: Only supports single-track audio files.
  • getAudioFileInfo: Supports single-track and multi-track audio files.

By default, the SDK supports the audio file formats listed in Basic audio file formats. The container format of a audio file (including the filename extensions) must be consistent with the audio codec format.

As of v3.6.2, the SDK provides a full-format audio decoding extension library, which can support more audio file formats. See Extended audio file formats. This extension library is currently only available when you call startAudioMixing to play audio files.

Basic audio file formats

Supported formats for single-track audio files

The Agora RTC SDK supports single-track audio files in the following formats:

  • On Android, the SDK supports local and online files in Ogg, 3GP, ASF, AV1, TS, MKV, MP4, WMA, WAV, M4A, MP3, AAC, and ADTS formats.
  • On iOS or macOS, the SDK supports local and online files in WAV, M4A, MP3, MP4, AAC, and ADTS formats. For online MP4 and M4A files, the MOOV atom must be before the MDAT atom.
  • On Windows, the SDK supports local and online files in MP4, TS, WMA, and AAC formats.

Supported formats for multi-track audio files

The Agora RTC SDK supports multi-track audio files in the following formats:

  • On Android, the SDK supports local and online files in M4A, MP4, and MKV formats. The SDK does not support switching to a second audio track when playing a multi-track audio file in MP4 format.
  • On iOS or macOS, the SDK supports local and online files in M4A and MP4 formats. For online MP4 and M4A files, the MOOV atom must be before the MDAT atom.
  • On Windows, the SDK supports local and online files in M4A format.

Extended audio file formats

If you use the SDK v3.6.2 or later and have integrated the full-format audio decoding extension library, the startAudioMixing method supports playing the following types of audio files:

PlatformFile sourceAudio trackFile containerAudio codec
Android, iOS, macOS, and WindowsLocal and onlineSingle-track and multi-track3GP, AAC, AMR, ASF, AVI, FLAC, M4A, M4V, MOV, MP3, MP4, TS, Ogg, WAV, WMAAAC, ARM, FALC, MP2, MP3, PCM, Vorbis, WMAV2, OPUS

For the extension library name for each platform, see Reduce App Size.

Considerations

  • Due to system compatibility issues, errors can occur if you use playEffect or preloadEffect to read files in the 3GP format on some Android devices (such as Xiaomi).
  • Because some Android devices do not support the WMA format, using Agora API to play WMA files on these devices can fail.

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